Our first game · Flagship
Four Dons. One safe house. The first to escape the city wins.
A social strategy board game · Up to 4 players
The city's top Dons have come to a safe house for negotiations, but talks have broken down fast. Now it's every Don for themselves. The first Don to escape the city wins.
On the table



Strategy meets social
Make and break alliances on a board that changes every game. The streets are crawling with the other Dons' henchmen, and you have your own to fight for you. The social side may disrupt your strategy.
A small set of rules and familiar mechanics. An evolving board and player interaction make every game different.
Players set the starting position by placing their own henchmen, so no two games start the same.
Escape the board while stopping others from escaping first. Alliances are short-lived and broken as often as they're made.
Every move reshapes the board. It's a tense game of capture and escape where positioning is everything.
Down to your last two henchmen? You get two more, and you can place them anywhere on the board. Just when a rival thinks they're out, backup lands right in their path.
“The henchmen replacement rule is diabolical. Just when you think you're on the brink of winning, you get thwarted.”See the backup rule

The story so far

The four Dons have gathered in the safe house to confer. The talks go sour and they all run. The first Don to escape the board wins.

The henchmen are crawling all over the board, blocking you and threatening to capture you. One wrong move and you lose.

Use your henchmen, form alliances with others and plot your escape. But beware of surprise twists. And can you really trust the other Dons?
Will you be the one to make it out first?
From players
“Encircle somehow manages to be simple to start, strategic, collaborative and a lot of fun collusion.”
“You need to combine strategy and social dynamics to win this one and that creates interesting situations! Highly recommend.”
“People kept colluding, sometimes with me and then suddenly against me! The henchmen replacement rule is diabolical.”
How to play
The first Don to safely escape the board wins: from the safe house, through the six rings, and off the edge of the board.
Watch the full game explained in 2½ minutes.
| Players | Don | Henchmen |
|---|---|---|
| 2 to 3 | One | 6 each |
| 4 | One | 5 each |
Placement restriction: no more than two henchmen of the same colour may be placed in the same ring. This rule is only for set-up, and ends once the moves start.


Blocks: occupied cells in your path are a block. You cannot jump over a piece.
Dangerous streets: rings 5 and 6, the two outermost rings, are dangerous for a Don. It can't capture while it is in them or while it is entering them. A Don can still be captured there by henchmen.


Tip: use just-in-time alliances to ward off an impending threat, or to stop an advancing Don in its tracks.

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What's in the box

Polymathing Studios is an independent board game studio from India, by Abhishek Verma. Encircle is our first and flagship game.
Our games
Played across the table. Alliances, arguments and a lot of laughing.
Few rules, real decisions. Easy to learn, hard to master.
Rounds of 30 to 40 minutes that end with “one more game”.
Our first game · Flagship
Four Dons. One safe house. The first to escape the city wins.


Coming soon
Our next game is on the way.